Zbrush Sculpt I did in near 30 hrs. Horse anatomy has proven very difficult to grasp. None the less, thanks to those who have provided great critique and helped me create such a great piece.
Monday, March 8, 2010
It's been a while. I am still getting used to this bog thing. Well while I was gone I finished the low ploy and the textures. There is still alot i would have like to have done with this character.... but time is of the essence. So this is pretty much the final version. If I get a chance, later I will make the changes I want. And post it later. I am working on a level at the moment for him. I will post something on that later.
Saturday, February 13, 2010
Finished the High Poly. You will notice I made a lot of changes from the original design. I decided to create the character to survive in a winter environment. All of the gadgets were designed in 3D, with some with very vague concepts drawn out first. A few things to mention. Some parts of the model will be done only in low poly. And I will be making a few tweaks to the bump map using photoshop 3D.
Sunday, January 17, 2010
This is a character I created in my an pro class. His name is Alan, and I am currently working on the 3D model. I will upload status on his model as I go along, but for now this is all there really is of him.
I am a 3D art student at the Centre for Arts and Technology in Kelowna B.C. I love working in 3D and hope to someday be a lead artist in at a successful video game company. The big plan is to earn enough money to launch myself into space, but at the moment I am just trying to get my first demo reel up and running.